Issues: OpenRA/OpenRA
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ReloadArmamentsBar should fill up with time instead of constantly decreasing.
Polish
#17412
opened Dec 2, 2019 by
GraionDilach
ProductionAirdrop aircraft incoming facing is hardcoded if it's not using BaselineSpawn.
Limitation
#17400
opened Nov 29, 2019 by
GraionDilach
ReloadAmmoPool should have bar support to complement ReloadArmamentsBar.
Feature
#17398
opened Nov 29, 2019 by
GraionDilach
Missiles should have an option to play an animation when they hop from freefall to homing mode.
Feature
#17393
opened Nov 28, 2019 by
GraionDilach
TemporaryOwnerManager should provide a condition.
Feature
#17348
opened Nov 17, 2019 by
GraionDilach
ChangeActorWarhead has inconsistent hardcodings.
Limitation
#17347
opened Nov 17, 2019 by
GraionDilach
ProximityExternalCondition doesn't have a ForceGround option.
Limitation
Mod Support
#17282
opened Oct 27, 2019 by
GraionDilach
Railguns fired vertically downwards lose helix animations.
Bug
#17278
opened Oct 26, 2019 by
GraionDilach
Consider increasing the amount of parallel texture bindings.
Performance
#17132
opened Sep 20, 2019 by
GraionDilach
Railgun ambientdamage/blocking is tied to it's laser width and the helix makes no effect on it.
Artwork
Polish
#16981
opened Aug 24, 2019 by
GraionDilach
Minelayer requires Rearmable while not even using any such trait.
Bug
Mod Support
#16059
opened Jan 12, 2019 by
GraionDilach
VoiceAnnouncements don't play in Observer->DisableShroud view.
Regression
#15939
opened Dec 23, 2018 by
GraionDilach
VoiceAnnouncement should have a percentage chance defined.
Feature
#15937
opened Dec 23, 2018 by
GraionDilach
Mod updater moves empty line separators between traits to the end of the respective actor definition.
Bug
#15931
opened Dec 22, 2018 by
GraionDilach
PaletteFromPalette* does not require PaletteFromFile(variations)
Crash
#15807
opened Nov 9, 2018 by
GraionDilach
Have a Footprint Generator supplementary manual somewhere.
Feature
#15169
opened May 25, 2018 by
GraionDilach
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