Issues: OpenRA/OpenRA
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Map preview spawn placement doesn't account for terrain height
Mod Support
Tiberian Sun
#19575
opened Aug 1, 2021 by
pchote
RA Thief unable to capture targets that move too much
Bug
Pathfinding
Red Alert
#19339
opened Apr 11, 2021 by
pchote
Change red placement preview for D2k concrete to yellow
Dune 2000
Polish
#18841
opened Nov 19, 2020 by
pchote
Support multiple sheets in ShroudRenderer
Crash
Mod Support
Refactor
#17554
opened Jan 4, 2020 by
pchote
Target recalculation should be managed by a player trait
Refactor
#17227
opened Oct 12, 2019 by
pchote
Aircraft should hold reservations until they are a certain height above the ground
Polish
#16664
opened Jun 9, 2019 by
pchote
Create custom modcontent themes for RA and TD
Artwork
Polish
Red Alert
Tiberian Dawn
#16558
opened May 18, 2019 by
pchote
Sequence Tick rate should be replaced by a Ticks length
Refactor
#16557
opened May 18, 2019 by
pchote
Target.Type should automatically map invalid FrozenActors to TargetType.Invalid
Refactor
#16270
opened Mar 5, 2019 by
pchote
Dogs can be exploited to sprint by force-firing own units
Balancing
Red Alert
#16157
opened Feb 2, 2019 by
pchote
Implement new Easy/Normal/Hard/Brutal AI with meaningful differences
AI
Refactor
#16126
opened Jan 27, 2019 by
pchote
Add delay parameters to BaseBuilderBotModule and UnitBuilderBotModule
AI
Feature
#16124
opened Jan 27, 2019 by
pchote
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