Issues: OpenRA/OpenRA
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Game crash / too high memory usage on start if too many maps
Idea/Wishlist
Performance
#21407
opened Apr 24, 2024 by
cclecle
Combine Shroud.(Add|Remove)Source into UpdateSource
Idea/Wishlist
Performance
#21403
opened Apr 14, 2024 by
anvilvapre
TakeOffOnCreation no longer works for actors at game start
Bug
Regression
#21384
opened Apr 2, 2024 by
Mailaender
Symlinks from configure script point to 32bit libraries if both, 32bit and 64bit libraries are installed
Bug
OS: Linux
#21353
opened Mar 1, 2024 by
SigHunter
Easier disabling of (OpenRA-)server-based multiplayer code
Limitation
Mod Support
Networking
#21342
opened Feb 13, 2024 by
reaperrr
"GrantExternalConditionWarhead" should consider hitshape instead of center of actor
Bug
#21341
opened Feb 13, 2024 by
dnqbob
OpenRA.Utility: --import-[MOD]-map: ignores map predefined Playereferences.
Feature
Utility
#21325
opened Feb 3, 2024 by
LipkeGu
Support packing maps to .oramap using third-party software
Feature
#21323
opened Feb 2, 2024 by
LipkeGu
[TS] Aircraft units stays over enemy Buildings / Units and doesnt do anything when they attacl for seconds.
Bug
#21319
opened Jan 27, 2024 by
LipkeGu
Map is not visible in Official maps inspector if map with same name is also in Custom maps folder.
Bug
#21306
opened Jan 17, 2024 by
Porenutak
Carryall spawned as starting units or via script are not flying Idle
Bug
#21305
opened Jan 17, 2024 by
Porenutak
Huge pathfinding cost when unit stand on immobile terrain needs to move to attack
Bug
Performance
#21301
opened Jan 14, 2024 by
dnqbob
INotifyCenterPositionChanged.CenterPositionChanged pass previous pos and layer
Performance
#21287
opened Jan 7, 2024 by
anvilvapre
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