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New (shared) Gamemode #3793

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HSFOutcast opened this issue Sep 3, 2013 · 5 comments
Closed

New (shared) Gamemode #3793

HSFOutcast opened this issue Sep 3, 2013 · 5 comments

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@HSFOutcast
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Would love to se some additional options in multiplayer, It would be cool if you could select so teams can use one (or all) of three options.

Option 1: Shared Power - easy explanation, all team members shares power.

Option 2: Shared Economy - also easy. all team members share the same resources, this game mode could be fun in the way that if one player uses to much of the economy to fuel his warfront, the other player will be lacking on his warfront, and so on.. A nice balance must be found.

Option 3: Shared controls - This is awesome for new players that might need some guiding or if for a diffrent type of gamemode. In this gamemode the teams are locked, (i'll let you guys decide if you start with one MCV or if all players in the team get their own MCV). either way, all units are controlable by all players, that way a player thats not that experienced can experience head on and even help another player ingame.

@phrohdoh
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A friend and I discussed this yesterday. Not exactly this but how it would be useful to just flat out give a unit/building to an ally. Such as an extra MCV if their Conyard was destroyed.

@Mailaender
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Sounds even better than the controversial #2583.

@nomeata
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nomeata commented Nov 2, 2014

I’ve been looking for a game that supports this (Option 3) for a long time, and would find it awesome if you could implement it!

@nomeata
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nomeata commented Nov 2, 2014

xanax asked me to tell my story why I want this game mode:

My motivation is this: I want to have a quick round of gaming with colleagues, where we do not have to wait for everyone to be there from the start. So two or more start a game, and the others join later at a side of their choosing. Also, it might be funnily confusing when two players try to control the same unit :-)

I guess the late joining would be a separate step, and depending on how the network code works (i.e. whether you can transfer the game state at a later point) this might or might not be possible. But I want it :-)

@pchote
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pchote commented Nov 22, 2015

A third party mod could implement this by creating a new https://github.com/OpenRA/OpenRA/blob/master/OpenRA.Game/Traits/ValidateOrder.cs trait that allows multiple players to order the same units, and then tweak the lobby UI and game-start traits to give matching behaviour there.

This is a really specific use case that introduces additional complexity to the already busy lobby UI, so I think i'll call this one as out of scope for our default mods.

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